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The Call Bill Myers
In this first episode, our unlikely team comes together to find themselves helping a student at the mysterious Institute for Advanced Psychic Studies. He will soon graduate and use his finely-tuned skills of lucid dreaming to assist world renown leaders. For him, this is a great honor and opportunity . . . but with some very disturbing strings attached.
The Haunted Frank Peretti
“I’ve found something, James, something atypical. The locals have their legends about it, how it’s a harbinger of death, how it knows you, follows you . . . takes you.”
A strange little town given to the occult, and a different kind of “haunted house” that appears, disappears, follows people to their day of reckoning, and then . . .
Professor McKinney, Andrea, Brenda, and Tank are brought together once again by divine appointment to confront a supernatural mystery, a case of murder, and an exploration into the darkness of the human heart.
The Sentinels Angela Hunt
Thousands of animals are mysteriously dying all over the globe . . . falling from the sky, washing up on beaches, and dying in lagoons. What could it mean? When the tragedy begins to touch Andi’s dreams, she discovers a pattern in the mass deaths, and her theory doesn’t bode well for mankind . . .
The Girl Alton Gansky
Tracks of bare feet in the snow . . . and a little girl who is more than she seems. A barefoot girl holding a small scroll arrives in the snowy foothills near Dickensonville, Oregon. She doesn’t speak and the only person she will let near her is Bjorn Christensen, the college football player everyone calls Tank. An immediate bond is formed. She is sweet. Innocent. And apparently not of this world—and something wants to kill her. Tank and the team have an impossible mystery on their hands—a mystery of life and death.
The Revealing Bill Myers
Brenda and the teama find themselves in Rome, Italy. Their assignment? Uncover and retrieve the mystical spear Hitler once owned -- the very spear that pierced Christ’s side. The task takes them from hidden chambers inside the Vatican . . . to underground catacombs of Rome . . . to a mysterious seaside cave that transports them to alternate realities. Through their gifts and dogged determination they finally discover the spear. But will its seductive hunger for power destroy them before they succeed?
Infestation Frank Peretti
Released from the caves of occult rituals, a microscopic evil invades and grows, waiting to deceive, blind, kill, then spread and kill again. Alien or demonic? Natural, supernatural, or both?
Dr. James McKinney, embittered and reclusive, must rejoin the Harbingers team and return to Florida to solve a mystery, save a life, and confront a monster bent on seducing and destroying mankind.
Infiltration Angela Hunt
While the other team members launch an investigation into the Gate, Andi experiments on a captive orb. Because aftereffects from the green fungus make it difficult for her to focus, she visits a highly-recommended psychiatrist, Dr. Hamish Drummond. Just when Andi achieves a breakthrough, Dr. Drummond’s life is threatened . . . and the team realizes that their investigation has led them into perilous waters.
The Fog Alton Gansky
San Diego, California is known for its beauty, expansive beaches, and its consistent weather. Now, it will be known for something else: monsters, death, and an inexplicable, impossible fog. Bjorn Christensen—known to everyone as Tank—and the team are led to a stunningly beautiful mid-rise building in downtown San Diego. They join a retirement party for the architect who designed the structure. It’s a black-tie affair, something new for Tank. It should be fun. It was—until the fog rolled in, a fog unlike any other. And there are things in the fog. Ugly things. Vicious things. Things that can swim through the mist. Things that kill whatever they find. Tank soon realizes the fog is rising and bringing death with it. He may have to make the ultimate sacrifice.
Leviathan Bill Myers
The team is flown to Hollywood as honored guests to watch the taping of the new TV pilot, Live or Die, the Ultimate Reality. Little do they realize the depths of darkness they are about to enter -- a darkness that, unless they stop it, will soon spread across the globe.
The Mind Pirates Frank Peretti
An earring with mysterious powers, bizarre visions and memories of a murder, and a kidnapping by 17th Century pirates hurl the Harbinger team into a 21st Century mystery involving international finance, high tech piracy, and the ruthless scheming of an evil, hidden nemesis. The tenth adventure of the Harbingers series of suspenseful novellas.
Hybrids Angela Hunt
Once again, the team meets at Andi’s grandparents’ home for some much-needed rest and relaxation. But the professor seems preoccupied with more than the academic speech he has to deliver, and when some mysterious black-eyed children visit the woman next door, Andi and her friends are caught up in a situation unlike any they have experienced thus far.
The Village Alton Gansky
The team arrives in Newland, North Carolina, confused, uncertain, and emotionally wounded. Expecting the kind of warm greeting that is legendary in southern towns, they find instead a village whose people want nothing more than to force the “tourists” to move on, something our team refuses to do. Then, in a blink of an eye, a painful transition takes place. Everything changes—and not for the good. Newland has become New Land, a place similar to the one where they had just spent the night. Sadly, similar isn’t enough. With the help of someone they remember as a lost little girl, they undertake the most challenging mystery they’ve ever faced. They must succeed; the lives of scores of people as well as their own depend on the solving of a problem they barely understand. The clock is running out for them and it is running fast.
Piercing the Veil Bill Myers
A young psychic (whose ego is even more amazing than his good looks) convinces Brenda to join him in traversing the spirit world. Together they visit the Gate’s headquarters and experience the organization’s twisting and imprisoning of human souls.
Home Base Jeff Gerke
Chad Thorton, the newest member of the team, thinks it’s time to transform from a hastily assembled gaggle of individuals to a team with a focus, a mission, and a home base. The others resist the idea . . . until they’re all targeted in their various home towns. They come together, battered and confused, to the hotel that is Chad’s chosen headquarters—but they’ll soon find out that they’re not safe even there.
Fairy Angela Hunt
When the team is sent to Mexico, even Andi is charmed by the tales of fairies and lights in the midnight sky. But when they find the dead body of a “fairy,” they are stunned by the creature’s unique design. From where did these creatures come, and why has there been no sighting of them until recently? When Tank reminds them of an age-old prediction, the “fairies” seem much more sinister than charming.
At Sea Alton Gansky
Tank and the Harbingers team have faced strange and frightening things in the past. This might be the strangest. Every trial they’ve faced, they’ve faced together, but now they don’t even recognize each other—or themselves. Tank awakens on a bed in a small room. He doesn’t know where he is. Worse, he doesn’t know who he is. The image in the mirror is that of a stranger wearing a tuxedo. Before long, Tank learns that he’s on an old style cruise ship—a powerless vessel adrift on a flat ocean, lost in a gray fog that blankets everything under the flat gray sky. Tank doesn’t like the fog. Or the ship that periodically shuffles its decks. Soon, Tank learns that he’s not the only being on the mystery ship. He begins to wish he was.
THROUGH A GLASS DARKLY Bill Myers
As their powers grow stronger (and their differences make them less and less crazy), our heroes are summoned to Iraq. Here, with the help of a strangely familiar guide, they are called to confront the four angels mentioned in the last book of the Bible -- the ones held captive under the Euphrates River and who are scheduled “to kill a third of mankind."
INTERESTING TIMES Jeff Gerke
They all dream of a bear. It’s coming for them, ravenous and enraged. The team compares notes and soon learns the meaning of the dream: The Gate has put its pieces in place and is ready to make a move that will spell disaster for all mankind. Chad Thorton believes the bear in the dream is the mysterious human leader the Gate has been raising up, and the team realizes they must somehow find this man and stop him before the Gate can carry out their designs. If they’re going to do this in time, they’re going to have to pool their talents and decide how far they are willing to go to save the world.
INTO THE BLUE Angela Hunt
Though Brenda is worried and Chad can’t shake a feeling of foreboding, Andi is thrilled--she has pinpointed the area that must be the headquarters of the Gate. As they travel to an area where few humans have ever walked, each member of the team must count the cost and depend on the others . . . because time is short and the stakes have never been higher.
END GAME Alton Gansky
The team has traveled the world, faced unbelievable dangers, seen what others have only seen in nightmares. Now, Tank, Brenda, Andi, Daniel, and Chad face their greatest challenge ever—a challenge that might cost them everything. Trapped in a tunnel deep below the Antarctic ice, Tank must lead his friends in an impossible mission. Picking up where INTO THE BLUE left off, the team must overcome their own fears, the dark, and a soulless being as old as the Earth itself. Survival is doubtful; success is a must. The future depends on it.